Upgrades

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Upgrades may be assigned to the units in the game. These include:

  • Extra Grenade Launcher
  • Submachine Gun - A submachine gun adds some short range firepower to a unit; most effective in close combat against enemy infantry.
  • Demolition Charge - A large explosive charge that can be thrown about 30m; dangerous to use close to your own troops due to the large blast radius.
  • Extra BAR - Assign an extra Browning Automatic Rifle to increase the unit's firepower.
  • Extra Light Machinegun - Assign an extra light machine gun to increase the unit's firepower.
  • Panzerfaust - A single-shot, short ranged anti-tank weapon that is effective against all Allied tanks.
  • Extra Ammunition - Increases a unit's current ammunition by roughly 25%.
  • Radio - Unit receives the command bonus from your Company command team at all times.
  • Scout Team - Create an ad-hoc unit equipped for scouting. Scouts can be sent forward to locate the enemy without risking a more important unit.
  • Assault Team - Create an ad-hoc unit armed for close combat against enemy infantry.
  • Tank Hunter Team - Create an ad-hoc unit equipped for close combat against tanks.
  • Sniper - A single soldier equipped with a scoped rifle, useful for harassing the enemy with single, long-range shots from concealment.
  • Anti-Tank Rifle Team - Form a small team armed with an anti-tank rifle. These small caliber weapons are only effective against lightly armored vehicles.
  • Bazooka Team - Form a small team armed with an anti-tank rocket launcher. These weapons have a short range but are effective against all but the heaviest tanks.