TBF Mods

EDITING SAVE FILES

Game settings such as the Battle timer and Battle end conditions can be changed in the save file using a hex editor which is basically Notepad for hexadecimal code.

In the image below a save file is shown at top and its explanation below. The Battle timer byte address (C6) is highlighted in blue. A value of 09 in this byte is a 15 minute battle, a value of 12 is 20 minutes. A value of 01 is a 1-2 minute battle. etc

The start of the US/GE game settings (98) is highlighted in red. The 02 value seen is a US difficulty setting = Regular. Not too hard to see the pattern here. Save files cant be edited and run immediately with the game on the Command screen. Back out to the Main screen, hex edit, then re-enter the game.

How to here.



MULTIPLE FIRE SUPPORT MISSIONS IN BATTLE

Image below shows a scenario file, opened in Notepad, on the left. On the right is a preliminary workbook spreadsheet with the fire support mission type #s and the scenario file layout text youl'l find commented above all the default scenarios. Highlighted in blue in the scenario are the US and Axis fire support mission specifications.

The US has 4x P47 missions (2 2 2 2), 3x 81mm mortar missions (8 8 8), and 3x 8" naval bombardment missions (17 17 17).

The Axis has 6x 5" naval bombardment missions (16 16 16 16 16 16), 2x P38 missions, (1 1) and 1x 81mm mortar mission.

The US and Axis fire support missions are interchangeable hence the renegade P38s and traitorous USN DD. Air support and illumination rounds use the same game button so they're mutually exclusive. Cant mix missions of the same type eg. giving the US both a P38 and P47. In this case I recall only one of the two types will happen. Also, cant use the A36 (4).

LAST NAMES MOD

Linked is a zip containing a new last names file. The stock version, containing 400 US - 243 GE - 250 IT, produces a lot of duplicates. Mod has 2000 US, 1000 GE and 6071 IT. Unzip to \Close Combat The Bloody First\Data\Text. Feel free to insert your surname.